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Dayz standalone v3s
Dayz standalone v3s




dayz standalone v3s

In order to do so in a performance-friendly fashion, map is split into segments which are then individually saved in a periodic intervals. If disabled, no data/types.bin is created at startup (usefull for minimal hive setup)Įnable/ disable some of the hive warning messages in consoleĮnable/ disable periodic storage info messages in console (if CE stores files)Įnable/ disable console warning messages about mission files (typically sandbox mode does not require them all)Įnable/ disable logging of CE loop timing and basic statistical infoĮnable/ disable logging of CE specific - dynamic events specificĮnable/ disable logging of CE specific - vehicle specificĮnable/ disable logging of CE specific - loot spawn specificĮnable/ disable logging of CE specific - cleanup specific (not just loot actually)Įnable/ disable logging of CE specific - loot respawn specificĮnable/ disable logging of CE specific - statistical dataĮnable/ disable logging of CE specific - infected relatedĮnable/ disable logging of CE specific - animal relatedĬhernarus is a large map which contains a vast amount of objects which need to be controlled by the central economy. If disabled, no data/events.bin is created at startup (usefull for minimal hive setup) Period of regular backup creation (minutes)ĭefault value for dynamic infected zone - size of the zone (meters)ĭefault value for dynamic infected zone - minimal static countĭefault value for dynamic infected zone - maximal static countĭefault value for dynamic infected zone - minimal dynamic countĭefault value for dynamic infected zone - maximal dynamic count Make sure to properly define entities as character/car where needed since economy sets them up in a different way.ĭefines how in many segments world will be split by CE - this affects save, load, cleanup and other processing events - it's performance wide for huge maps (note that default value is for Chernarus map!) If "act" type of entity is set to none (or is missing), the entity is considered to be loot.

dayz standalone v3s

act - sets entity type (none/character/car).reportMemoryLOD - default is yes, this allows to turn off console messages about missing memory LODs.This allows you to specifically define what you want to be a part of the economy and what should stay omitted. Root classes are parent classes of entities which will be used by the central economy. It is used to configure classes included in the central economy, persistence backups, infected dynamic zones, CE logging, updaters and modding of other CE xml files within the mission (more information available here). Maximum applied damage to any item spawned through the CE.Ĭontroling how far away a player should be from a loot group for loot to spawn inside of it (used to be hard-coded to 50)ĬfgEconom圜ore.xml is a configuration file located in. Minimum applied damage to any item spawned through the CE.

dayz standalone v3s

#Dayz standalone v3s update#

Maximal limit of spawned zombies across all zones in mapĭistance to invoke infected spawn in nearby zone (dynamic infected)Īllow update of wetness and temperature values on all items in the world.Īllow decay on food (requires WorldWetTempUpdate set to 1). Penalty time for player that is still in play session How many initial test are allowed for item spawn How much loot should be respawned during restart to nomimal How many different types can be respawned at once How many items of one type can be spawned at once How many attempts are performed during single item respawn How much loot will be spawned on server initial start (without storage).Īllow dispatch containers to receive the loot.

dayz standalone v3s

How long the flag will be refreshing items.Īctivate economy idle mode on empty server after given timeĠ to disable idle mode on server startup (will still switch on later if IdleModeCountdown is not 0) Items lifetime will be refreshed with this frequency. How many items can be deleted at once during standard cleanup Maximal limit of spawned animals (not ambient) across all zones in mapĭistance from player required for item deletionĭefault lifetime for entities with no specific economy setup, but damage >= 1.0 (ie.






Dayz standalone v3s